Designed by Apple - Intention : Newton tutorial

Learn to create dynamic physics simulations inspired by the "Design by Apple - Intention" spot using After Effects and Newton.

This tutorial by Lloyd Alvarez from aescripts shows how to use Newton to create the physics simulation sections of the “Designed by Apple - Intention” spot created by Buck.

In this tutorial, we guide you through creating a dynamic physics simulation inspired by the Apple spot using After Effects and Newton. Follow these steps to achieve realistic animations and seamless transitions:

Step-by-Step Guide

Step 1: Setting Up the Scene

  • Import your reference video into After Effects and trim the composition to the desired section.
  • Create solids with masks to represent the objects (balls) and the environment (ceilings).
  • Adjust the mask expansion to create negative space between objects.

Step 2: Preparing the Objects

  • Duplicate the solids and adjust their positions and sizes to match the reference video.
  • Organize the layers by color-coding and grouping them based on their animation sequence.
  • Use the Rift script to stagger the animation of the objects falling into place.

Step 3: Animating the Objects

  • Set keyframes for the objects to fall into place and use the Rift script to stagger the animation.
  • Adjust the bounciness and density settings in Newton to achieve the desired physics effect.
  • Use Ae-matic settings to control the interaction between keyframes and physics simulations.

Step 4: Adding Realistic Physics

  • Use Newton's teleportation function to create a longer animation loop.
  • Set objects to Ae-matic to keep them static with physical constraints.
  • Adjust global properties such as steps, collision tolerance, and tension for realistic physics.

Step 5: Creating Seamless Transitions

  • Use kinematic settings to control the animation of the objects before and after the keyframes.
  • Set keyframes to ensure objects stay in place after the animation.
  • Use the Ease and Wizz script to smooth out the animation curves.

Step 6: Final Touches and Rendering

  • Render the simulation and adjust the composition settings to match the simulation length.
  • Hide unnecessary objects and adjust the position of the remaining objects for a seamless animation.
  • Preview your animation and customize the look of your objects as desired.

Conclusion

Your dynamic physics simulation is now complete! 

And if you have never seen this master piece of motion, seat back and enjoy this 90sec spot.