Some more experimentations on creating soft body using Newton2 and Connect Layers….

Inspired by the work of Lok Fu, we conducted some tests to create soft bodies using Connect Layers (for another technique that makes use of the puppet tool, see the tutorial from ‘Tercel’).

Here’s the results

music : Robgroove – Mashed up walking home in the dark // www.RobGroove.com

You can download the AEP (CS6 and above) and Newton2 settings file
DOWNLOAD

The basic idea is to create the outline of the soft body with simple objects (e.g., box, circle), and connect them with soft joints.
Make sure that the anchor point of these objects are layer-centered.
We set up different joint rigs in Newton that create different behaviors for the soft bodies.

The first circle behaves like a bubble. We created a circular chain of distance and piston joints.

newton_-_soft_bodies_-_circle

The second one resembles to a soft ball. We used a circular chain of pivot joints, and distance joints as spokes.

newton_-_soft_bodies_-_spokes

And don’t forget to rise the Sub-steps value in the Solver panel to produces a more accurate simulation!

Newton_-_soft_bodies_-_substeps

Finally, the key is to activate the “closed” rope feature in Connect Layers.

connect_layers_options

Newton_-_soft_bodies_-_rope

 

 

  • Burt

    wow! impressive mind reading service you guys have.
    I’ve been googling for a soft body tutorial the last few hours. I kept checking back here and you’ve literally just added what i needed. Get out of my head!!!
    But seriously, great work however the project is 12.2 and won’t work on my cs6. Im assuming that is CC. Could you please post a CS6 version please?
    Thank you.

    • http://www.motionboutique.com/ motion boutique

      ooh… fixing that right away… :)

      • http://www.motionboutique.com/ motion boutique

        fixed!

        • Burt

          Legend! Thank you so much. Big respect for sharing this work and the other scripts you guys make. You are improving the quality of animations and most importantly making it more fun for us designers. :)

          • Val

            thank you Burt!

  • Lokfu

    Cool~! It looks so good~!
    I learned a lot from the internet, so I think it is the good time to reward :)

  • Motionanddesign

    Awesome stuff

  • Quinox

    Fantastic. I was really intrigued by the work by Lok Fu and have been looking for alternatives to manually creating soft body looks with mask paths… this just opens up a whole new avenue using Newton for me…

  • Picturesmith

    I love that Newton can do this! And Lok Fu, I love your Year of the Horse animation, the attention to detail and execution is exquisite, it’s an essay in animation.

    So, it’s pretty straightforward to get symmetrical shapes like a circle or square made from small squares/circles, using shape repeater (and the ShapeRepeaterBaker script). But asymmetrical shapes are more tricky. Apart from expanding a dotted line from a shape in Illustrator do you have any tips as to how to do this?

    • http://www.motionboutique.com/ motion boutique

      I don’t see any other way to create asymmetrical shapes then the one you describe. :)

  • http://www.vimeo.com/climberfx Rafael Gustavo Rebonato Valle

    I love it!